Introduction and Purpose


*Glory or Death Events holds the rights to change the rules with no further notice.



These Official Rules (“Rules”) of Glory or Death Tournament apply to each of the teams who participate in a Glory or Death tournament, as well as their Starters, Substitute players (collectively “Team Members”), and other members on a participating team. The Glory or Death tournament’s exact formatting will change on a tournament-by-tournament basis.

The overall structure and organization of the tournament is up to the discretion of the Tournament. Anything on here is subject to change and is subject to the same guidelines followed by Glory or Death. All rules in Glory or Death still apply to here as well. It is with the help of Tournament Officers that help the tournament to run smoothly and without fault.

The purpose of this is to highlight the rules and give preference to ruling being made. Regardless of that, all rules made by the Tournament Organizers are to be followed without question. Despite personal beliefs and opinions, what is said and set by the Tournament Organizers is set in stone, and to be treated as such. Disagreeing, insubordination and other such acts is punishable. Their role, as the Organizers, is to be a third-party entity in order to keep the Tournament running, working, and fair to all participating members. Regardless, any rule on here is subject to change, any previous verdict made by the Organizers can be overturned if they so choose.

These rules and guidelines are at all times to be made public, so all can see it. These also serve as precedence to void any quarrels or debate over rulings, what is written in here is final.

  1. Team Ownership and Roster Rules


    1. Roster Requirements
      1. Each team is required to maintain, at all time during the tournament, a full roster. Including a starting roster, at least substitutes minimum whom are exclusive to that team, a suitable team leader and a 2nd in command of that team. Any team failing to meet this base requirement by the date(s) allotted will forfeit all matches for that tournament.
    2. Roster Submissions
      1. Every team is required to submit a full team roster onto the tournaments preferred host (i.e; GloryorDeath.com, Battlefy.com, smash.gg).


  2. Structure


    1. Definition of terms
      1. Match. A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three (“best of three”); winning three games out of five (“best of five”)). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.


  3. Match Process


    1. Changes to Schedule
      1. Tournament Organizer(s) may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of a Tournament match to a different date or otherwise modify the schedule of matches. In the event that Organizers) modifies a match schedule, Tournament Organizer(s) will notify all teams at the earliest convenience.
    2. Game Setup
      1. Punctuality. All team players must be available throughout the whole of the event. Teams who are not available within 10 minutes of their start time, their team will have disqualified. Teams that need extra time before their match needs to contact an admin to approve the delay. Team captains are required to check-in on Battlefy within an hour of event starting. As Well as submit results after each match.
      2. Discord. All tournament participants are very strongly advised to join the Glory or Death official discord for support and communication to event officials. Please read #welcome & #role-room channels for better understanding.
      3. Selection Error. In the event of an error during pick, ban, loading, etc, the team in error must notify a Tournament Officer or Admin. Before the other team has locked in their next selection; or leave the lobby as soon as the error is made. If error was reported in time, the selection will be restarted and brought back to the point at which the error was made so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to an Officer, it will be deemed unjust and will continue as it stands. If in the event an error occurs again during the second pick and ban phase, the team in error must continue regardless of the error.
      4. Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skill, skins, etc. or for any other reason as determined at the discretion of the Tournament Organizer(s).
      5. Game Start After Pick/Ban. A game will start immediately after the pick/ban process is complete, unless otherwise stated by an Officer. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”
      6. Slow Client Load. If in the event a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all players are connected to the game.
      7. Errors after game loaded. If a game has started and there are errors in selection, a game may be restarted if the requirements are met (see section 4.b.). It is too the discretion of the tournament Organizer(s) to give out punishment based on a case by case basis if a game is being restarted due to a team, or teammates, errors.


  4. Game Rules


    1. Definition of Terms
      1. Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
      2. Broadcast. Teams can stream with a minimum of a five-minute delay. The amount of delay can change on a tournament to tournament basis depending on the game the tournament caters to which will be visible on the tournaments rule page.
        1. Any player that chooses to stream during a tournament hosted by *Glory or Death gives *Glory or Death the right to use all live and recorded footage from the tournament.
      3. Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional. If players are experiencing issues that affect their ability to play the game, they must pause the game and let a tournament organizer know before exiting and disconnecting. Otherwise it will be considered intentional.
      4. Server Crash. All players losing connection to a game due to an issue with a game server, Tournament Realm platform, or any other reasons.
    2. Game Beyond Reset
      1. A Game Beyond Reset (“GBR”) refers to a game where all ten players have loaded, and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GBR status, the period ends in which incidental restarts may be permitted and a game will be considered as “Official” from that point onward. After the establishment of GBR, game restarts will be allowed only under limited conditions (see Section 4.d). Examples of conditions which establish GBR:
        1. Any attack or ability is landed on minions, structures, opponent, etc.
        2. Line of sight is established between player(s) on opposing team(s)
      2. Stoppage of Play
        1. If a player intentionally disconnects without notifying a Tournament Officer, a Tournament Officer is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by the Tournament Officer, includes leaving the room you are using to communicate in.
          1. Directed Pause. Tournament Officers may order the pause of a match at the sole discretion of a Tournament Officer, at any time.
          2. Player Pause. Players may only pause a match immediately following any of the events described below. The player that issues the pause must signal both teams and a Tournament Officer immediately after the pause and identify the reason. Acceptable reasons include but are not limited to:
            1. An Unintentional Disconnection
            2. A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)
            3. Physical interference with a player (e.g., 3rd party interference or broken chair)
              1. Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a tournament Organizer, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the Tournament Organizer. If the Organizer determines that the identified player is not able to continue playing within such reasonable period of time, then both teams shall receive a win and the game will be considered a double bye (aka. A double win). Unless, the game is subject to an Awarded Game Victory (see Section 4.e.).
      3. Resuming the Game. Players are not permitted to resume the game after a pause. After clearance from a Tournament Officer is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirming through in-game chat that both teams are ready to resume play, the team that paused the game will unpause the game. Three out of five people from the opposing team must confirm readiness for the un-pause to be valid.
      4. Pause. Each team has a maximum of 10 minutes pause time during a single match.
      5. Unauthorized Pause. If a player pauses or un-pauses a game without permission from a tournament Officer, it will be considered unfair play and penalties will be applied at the discretion of tournament organizer(s).
      6. Player Communication During Stoppage of Play. For the fairness of all competing teams, players are not allowed to communicate, in any fashion, with each other during a game pause. For the avoidance of doubt, players may communicate to the tournament organizer(s) or tournament Officer(s), but only when directed to identify and remedy the cause for the stoppage.
    3. Game Restart The decision of which condition(s) shall justify a game restart is solely at the discretion of a Tournament Organizer. Examples are listed below for purposes of illustration only:
      1. Restarts Before GBR. The following are examples of situations in which a game may be restarted if GBR has not been established.
        1. If a Tournament Organizer determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events).
      2. Restarts After GBR. The following are examples of situations in which a game may be restarted after GOR has been established.
        1. If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
      3. Restart Protocol. If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics.

        Certain circumstances must be met before a restart may occur. Tournament Organizers must determine that the bug is critical and verifiable. For the bug to be considered critical, the bug must significantly damage a player’s ability to compete in the game situation. The determination of whether the bug has damaged a player’s ability to compete is up to the sole discretion of the Tournaments Organizers. For a bug to be considered verifiable, the bug must be conclusively present and not possibly attributable to player error. The spectator(s) must then be able to replay the instance in question and verify the bug.

        If a player believes s/he has experienced a critical bug, s/he must pause the game and alert a Tournament Organizer in a timely fashion. If it is believed that a player is attempting to delay reporting of a bug to wait for a possible restart at a more advantageous time, then a restart will no longer be granted.

        If the Tournament Organizer(s) determine that the bug is critical and verifiable, and that the player followed the pause protocol, then the disadvantaged team will be presented with the option for a restart. If the team accepts, the game will immediately be restarted as per the rules established (in Section 4.d.). An exception to Rule (4.d.) is if the restart occurred due to a champion bug, then settings no longer will be retained (including picks and bans) regardless of GBR status and the champion will be made ineligible for at least the remainder of the day’s matches unless the bug can be conclusively tied to a specific game element that can be fully removed (i.e. a skin that can be disabled). This section is applicable if the pause is directed as per Section (4.c.i.1.) and does not limit the ability of a Tournament Organizer to institute a restart.
      4. Controlled Environment. Certain conditions may be preserved in the event of a restart of a game that has not reached GBR, including, without limitation, picks/bans or Summoner spells. If, however, a match has reached GBR then Tournament Officers shall not retain any settings.
    4. *Awarded Game Victory
      1. In the event of a technical difficulty which leads Tournament Organizers to declare a restart, the Organizer may instead award a game victory to a team. If a game has been played for more than 20 minutes on the game clock (00:20:00), Tournament Organizers, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty.
    5. Pre-game lobby
      1. If a tournament is hosted on Battlefy.
        1. On your team’s match page, if your opponent does not show up within 10 minutes, you are responsible for issuing a dispute of the match stating your opponents have now shown up.
          1. Once the 3-minute timer reaches 0, the team that did not show up will be forfeited from the entire tournament.
    6. Postgame Process
      1. Results. Tournament Organizers and Tournament Officers will confirm and record game result.
      2. Tech Notes. If issues occurred during the game, players will identify any tech issues and report it to the Tournament Organizers, if need be.
      3. Results of Forfeiture. Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for best-of-1 matches, 2-0 for best-of-three matches, 3-0 for best-of five matches). No other statistics will be recorded for forfeited matches.
    7. Post-Match Process
      1. Results. Tournament Organizers and Tournament Officers will confirm and record game result.
      2. Match. Players will be informed of their current standing in the competition, including their next scheduled match


  5. Player Conduct


    1. Competition Conduct
      1. Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of Tournament Organizers and Officers.
        1. Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
          1. Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
          2. Pre-arranging to split prizes and/or any other form of compensation.
          3. Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
          4. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
        2. Competitive Integrity. Teams are expected to play at their best at all times within any Tournament game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.
        3. Hacking. Hacking is defined as any modification of game clients by any player, team or person acting on behalf of a player or a team.
        4. Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Champion ability performance, or any other game function that, in the sole determination of the Tournament Organizer(s), is not functioning as intended.
        5. Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as scripts.
        6. Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
        7. Organizer’s Discretion. Any other further act, failure to act, or behaviour which, in the sole judgment of Tournament Organizers, violates these Rules and/or the standards of integrity established by Organizer’s for competitive game play.
      2. Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, towards any team, including your own, beyond reasonable limitations. These limitations are to the digression of the Tournament Organizer(s).
      3. Disruptive Behaviour / Insults. A Team Member may not take any action or perform any gesture directed at an opposing Team Member, officers, viewers or incite any other individual(s) to do the same, which is insulting, mocking, disruptive or antagonistic.
      4. Abusive Behaviour. Abuse towards Tournament Officers, opposing Team Members, or viewers will not be tolerated. Repeated etiquette violations, including disturbing, irritating, harassing and causing harm to other members will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.
    2. Unprofessional Behaviour
      1. Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether they were committed intentionally or not. Attempts to commit such offenses or infringements are also punishable.
      2. Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
      3. Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favours.
      4. Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigratory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
      5. Statements Regarding Glory or Death. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of Glory or Death.
      6. Punishment. If a Team Member is found guilty and punished by the Tournament Organizer(s), an additional competition penalty at their sole discretion may be applied as well.
      7. Confidentiality. A Team Member may not disclose any confidential information provided by the Tournament Organizer(s) or anyone in affiliation with them, by any method of communication.
      8. Bribery. No Team Member may offer any gift or reward to a player, coach, Tournament Officer, or person connected with the tournament, or by another team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
      9. Gifts. No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing team or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation to a Team Member by a team’s leader or 2nd in command.
      10. Non-Compliance. No Team Member may refuse or fail to apply the reasonable instructions or decisions of Tournament Officers.
      11. Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by these Rules.
      12. Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the tournament as requested by Tournament Officers. If the documentation is not completed to the standards set by the Tournament Organizer(s), then a team may be subject to penalties. Penalties may be imposed if the items requested are not received and completed at the required time.
    3. Subjection to Penalties
      1. Any person(s) found to have engaged in or attempted to engage in any act that tournament Officers believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the tournament Organizers.
    4. Penalties
      1. Upon discovery of any Team Member(s) committing any violations of the rules listed above, the Organizers may, without limitation of its authority under Section 5.c, issue the following penalties:
        1. Verbal Warnings(s)
        2. Strike(s)
        3. Fine(s) and/or Prize Forfeiture(s)
        4. Game Forfeiture(s)
        5. Match Forfeiture(s)
        6. Suspension(s)
        7. Disqualification(s)
    5. Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in tournaments. It should be noted that penalties may not always be imposed in a successive manner. Tournament Organizers, in its sole discretion, for example, can disqualify a player for a first offense if the action of said player is deemed egregious enough to be worthy of disqualification by the Organizers.


  6. Spirit of the Rules


    1. Finality of Decisions
      1. All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the Tournament, and penalties for misconduct, lie solely with the Tournament Organizer(s), the decisions of which are final. Tournament decisions with respect to these Rules cannot be appealed and shall not give rise to any claim that goes beyond the scope of opinion and of the ruling.
    2. Rule Changes
      1. These Rules may be amended, modified or supplemented by the Tournament Organizer(s), in order to ensure fair play and the integrity of the Tournament.
    3. Best interest of the Tournament
      1. Tournament Officers at all times may act with the necessary authority to preserve the best interests of the Tournament. This power is not constrained by the lack of any specific language in this document. Tournament Officers may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the Tournament.
    4. Coaches
      1. Coaches and/or managers are not allowed to spectate the match. They can still watch the match if it is being streamed.
      2. If the coache and/or managers need to be in the discussion for the prize pool you must contact an admin.


  7. Prizes and Payment


    1. Payment method
      1. All cash prizes will be issued to the captain of the winning team solely through PayPal
        1. In the event the winning team does not have a PayPal account and is unwilling to create a PayPal for payment, the cash prize of the tournament will be nulled, and the winning team will not receive payment.
        2. If the event has other rewards such as in-game items, they will still receive these rewards.
      2. Time of payment
        1. Payments can take up to 7 full working days to process